Saturday, April 30, 2022

 Come Ye And Worship At. . .



The Altar From Space


I was attracted to The Altar From Space by Radar DeBoard, as the premise centers on the repercussions that follow when folks who should know better mess with things they shouldn’t. And we’ve all seen the films where this happens. Where commonsense screams at the intrepid heroes and heroines to do one thing – and gosh-darn-it – they go and do the exact opposite. . .

Oh, the fun that ensues.

But what happens when such fun and frolics unfold in the depths of space?

Let’s find out:

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Talisha Martinson and her crew respond to the distress signal of the SS Revelation, only to discover that nobody is there. It quickly becomes apparent that something monstrous is lurking aboard the SS Revelation, and it's not going to let anyone leave with their life.machines?

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So, the scene is set. Talisha Martinson and her crew are about to head home after a tour of duty serving as spaceborne maintenance & repair mechanics, when they receive a distress signal from the SS Revelation out in the Malestromos sector. The thing is, the distress signal is so short and sweet that there are no details for Talisha and Co to prepare properly. All that they know is that the Revelation is some sort of exploratory vessel that recovers relics and other objects from distant planets before bringing them back for proper analysis.

Now, I know what you’re thinking. . . THAT sounds a bit dodgy. Alien artifacts. Unknown origins. Ship that’s gone dark. If we were on the Jupiter 2, the robot would be waving his arms and shouting, “Warning! Warning! Danger, Wil Robinson!”

However, the bounty of 6 million credits to take a look serves as a great incentive for Talisha’s merry band to overlook any possible danger and get stuck in. Especially as they are also offered a further 6 million-credit bonus if they manage to get the Revelation repaired so that it can continue with its mission.

Of course, they proceed, posthaste, to the stricken vessel only to learn that it’s nothing but a ghost ship. One where the ghosts must be poltergeists, judging from the amount of bodies and bits of ship floating about in the vacuum outside. Undeterred, Talisha and the team head inside, where they quickly discover the damage is deliberate – ie, sabotage – and that someone, or something, has made quite a mess.

What that mess is, exactly, you’ll have to find out for yourselves, as trying to describe it here would give advance warning and spoil some major plot points. Buuut, if you think Event Horizon meets The Thing while on a trip through Cowboy Bebop country, you’ll be on the right track, as you’ll be in for a no-chance-to-catch-your-breath extravaganza of megalomaniacs on the loose, freaks running rampant, and ‘its behind you’ moments. 

And of course, the inevitable consequences of doing too little, too late.

All in all . . . great fun!



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