Come Ye And Worship At. . .
The Altar From Space
I was attracted to The Altar From Space by Radar DeBoard, as the premise centers on the repercussions that follow when folks who should know better mess with things they shouldn’t. And we’ve all seen the films where this happens. Where commonsense screams at the intrepid heroes and heroines to do one thing – and gosh-darn-it – they go and do the exact opposite. . .
Oh, the fun that ensues.
But what happens when such
fun and frolics unfold in the depths of space?
Let’s find out:
******
Talisha
Martinson and her crew respond to the distress signal of the SS Revelation, only to discover that
nobody is there. It quickly becomes apparent that something monstrous is
lurking aboard the SS Revelation, and
it's not going to let anyone leave with their life.machines?
******
So, the scene is set. Talisha
Martinson and her crew are about to head home after a tour of duty serving as
spaceborne maintenance & repair mechanics, when they receive a distress signal from the SS Revelation out in the Malestromos
sector. The thing is, the distress signal is so short and sweet that there are
no details for Talisha and Co to prepare properly. All that they know is that
the Revelation is some sort of
exploratory vessel that recovers relics and other objects from distant planets
before bringing them back for proper analysis.
Now, I know
what you’re thinking. . . THAT sounds a bit dodgy. Alien artifacts. Unknown
origins. Ship that’s gone dark. If we were on the Jupiter 2, the robot would be
waving his arms and shouting, “Warning! Warning! Danger, Wil Robinson!”
However, the
bounty of 6 million credits to take a look serves as a great incentive for
Talisha’s merry band to overlook any possible danger and get stuck in.
Especially as they are also offered a further 6 million-credit bonus if they
manage to get the Revelation repaired
so that it can continue with its mission.
Of course,
they proceed, posthaste, to the stricken vessel only to learn that it’s nothing
but a ghost ship. One where the ghosts must be poltergeists, judging from the
amount of bodies and bits of ship floating about in the vacuum outside.
Undeterred, Talisha and the team head inside, where they quickly discover the
damage is deliberate – ie, sabotage – and that someone, or something, has made
quite a mess.
What that mess is, exactly, you’ll have to find out for yourselves, as trying to describe it here would give advance warning and spoil some major plot points. Buuut, if you think Event Horizon meets The Thing while on a trip through Cowboy Bebop country, you’ll be on the right track, as you’ll be in for a no-chance-to-catch-your-breath extravaganza of megalomaniacs on the loose, freaks running rampant, and ‘its behind you’ moments.
And of course, the inevitable consequences of doing too little, too late.
All in all .
. . great fun!
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