See How I made Sense Of. . .
Chaos Vector
In Chaos Vector, the second installment of the Protectorate Series,
Megan O’Keefe maintains the frantic pace of her opening foray into the stars,
and indeed, builds that momentum into a blistering action-adventure that
pleases from beginning to end.
But let’s not race ahead of
ourselves. The blurb has something to say first:
**********
Sanda and Tomas are fleeing for their lives
after letting the most dangerous smartship in the universe run free. Now,
unsure of who to trust, Sanda knows only one thing for certain - to be able to
save herself from becoming a pawn of greater powers, she needs to discover the
secret of the coordinates hidden in her skull.
But getting to those coordinates is a problem
she can't solve alone. They exist beyond a deadgate - a sealed-off Casimir gate
that opens up into a dead-end system. And there's a dangerous new player who
wants the coordinates for their own ends - a player who will happily crack her
open to get them.
**********
Yes, the threads O’Keefe laid
out in Velocity Weapon are tightened even further, providing us with a
visionary, far-flung adventure that is as gripping as it is exasperating. How
so?
Sanda has a chip in her head.
Something that will result in her death if anyone in authority finds out about
it. Yet the chip contains coordinates that might – just might – provide answers
to an ongoing mystery, hundreds of years in the making.
Her brother, Biran, is
fighting to maintain his position and authority in an increasingly volatile
environment where Keeper turns against Keeper, and Guard Core can’t be trusted.
And Thomas? Thinking the
terms of his original contract have been fulfilled, his Nazca masters reassign
him, placing him in far more danger than ever before. And unbelievably, against
a woman he has started to develop feelings for. Trying to navigate a path out
of this unenviable position is fraught with peril, for if either side discovers
what he’s up to, it’ll mean instant death.
You see? A lot happens in
this second book, and we haven’t even considered some of the finer points of
the ever-evolving sub plot taking place among some of the other players
introduced in Velocity Weapon. As I said, the momentum is frantic. But at no
time do you ever lose track of what’s happening, where, when, or to whom.
And, just when you think it’s
safe to relax, O’Keefe does it again, by adding that plot-twist to zing things
along in a different direction. Great fun. Thoroughly enjoyable, and a superb
example of what space opera is supposed to be.
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