The demon-backed Triune has been vanquished. Now, all that stands between Uldyssian, his edyrem, and outright victory over evil is the Cathedral of Light and its charismatic leader – the fallen angel Inarius – who hides in plain sight, using the guise of a youthful Prophet.
However, Uldyssian is unaware of the aid bestowed upon him and his followers by the angel in his quest so far. As such, they have grown overconfident in their invulnerability, and are blind to the fact that they are being manipulated. Something has to give. But what?
The edyrem are oblivious to the consequences of submitting to their unrestrained passions in battle. Inarius is intent on retaining power, and would willingly allow Sanctuary to be destroyed rather than lose face. Ever ready to seize the advantage, the demon lords bide their time, just waiting for the scales to tip in their favor. Worse still, the heavenly host has discovered the location of Sanctuary and one of the Angiris Council is, even now, confirming his worst suspicions before calling in the High Heavens to act.
As I said: Something’s got to give.
What that is, exactly, you can discover for yourself in a helter-skelter ride of an adventure that is as action-packed as it is riddled with subterfuge and subtext. Even better, it’s also a story of personal growth, acceptance, and sacrifice.
No, you can’t always have a happy ending. But then again, don’t the best stories always end with a little dash of poignant self-discovery?
A thoroughly enjoyable conclusion to the Sin War. (Now – play the game!)