The demon-backed Triune has
been vanquished. Now, all that stands between Uldyssian, his edyrem, and
outright victory over evil is the Cathedral of Light and its charismatic leader
– the fallen angel Inarius – who hides in plain sight, using the guise of a youthful
Prophet.
However, Uldyssian is unaware
of the aid bestowed upon him and his followers by the angel in his quest so
far. As such, they have grown overconfident in their invulnerability, and are
blind to the fact that they are being manipulated. Something has to give. But
what?
The edyrem are oblivious to
the consequences of submitting to their unrestrained passions in battle. Inarius
is intent on retaining power, and would willingly allow Sanctuary to be
destroyed rather than lose face. Ever ready to seize the advantage, the demon
lords bide their time, just waiting for the scales to tip in their favor. Worse
still, the heavenly host has discovered the location of Sanctuary and one of
the Angiris Council is, even now, confirming his worst suspicions before calling
in the High Heavens to act.
As I said: Something’s got to
give.
What that is, exactly, you
can discover for yourself in a helter-skelter ride of an adventure that is as
action-packed as it is riddled with subterfuge and subtext. Even better, it’s
also a story of personal growth, acceptance, and sacrifice.
No, you can’t always have a
happy ending. But then again, don’t the best stories always end with a little
dash of poignant self-discovery?
A thoroughly enjoyable
conclusion to the Sin War. (Now – play the game!)
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